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ISBN-10 0205246664ISBN-13 9780205246663
ISBN-10 0205000851ISBN-13 9780205000852
Author(s): Julie M. Sykes; Jonathon Reinhardt; Judith Liskin-Gasparro; Manel Lacorte
Publisher: Prentice Hall
Copyright year: © 2013 Pages: 176

How digital games can inform, enhance and transform L2 pedagogy


The potential of digital games in the second and foreign (L2) classroom is enormous but harnessing their potential for application in the¿L2 classroom, however, presents complex challenges.¿


In Language at Play: Digital Games in Second and Foreign Language Teaching and Learning, Sykes and Reinhart combine research from a variety of perspectives in applied linguistics, educational gaming, and games studies, and¿structure their¿discussion of five major concepts central to these areas: goal, interaction, feedback, motivation and context.¿¿While theoretically grounded, the volume's audience is¿primarily practicing L2 professionals with classroom experience.


Intended for current and future foreign language teaching professionals, volumes in the Theory and Practice in Second Language Classroom Instruction series examine issues in teaching and learning in language classrooms. The topics selected and the discussions of them draw in principled ways on theory and practice in a range of fields, including second language acquisition, foreign language education, educational policy, language policy, linguistics, and other areas of applied linguistics.

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