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Wiley Pathways Introduction to Google SketchUp, 2nd Edition
by
Chopra, Aidan; Town, Laura
Publisher: John Wiley & Sons
Publishing Date: 2007/09/17
eText ISBN-10
0-470-28265-7
eText ISBN-13
978-0-470-28265-6
Print ISBN-10
0-470-17565-6
Print ISBN-13
978-0-470-17565-1
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Wiley Pathways Introduction to Google SketchUp, 2nd Edition
by
Chopra, Aidan; Town, Laura
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Copyright, iv
About the Author, v
Preface, vii
Acknowledgments, xv
Brief Contents, xvii
Contents, xix
1. Meeting Google SketchU...
2. Establishing the Model...
3. Building Simple Models...
4. Modeling Buildings, 77
5. Keeping Your Model Org...
6. Creating Everyday Obje...
7. Modeling with Photogra...
8. Changing Your Model's ...
9. Working with Light and...
10. Presenting Your Model...
11. Working with Google E...
12. Printing Your Work, 3...
13. Exporting Images and ...
14. Exporting to CAD, Ill...
15. Creating Presentation...
16. Troubleshooting and U...
Glossary, 439
Index, 445
Color Plates, CP-1
Table of Contents
Copyright, iv
About the Author, v
Preface, vii
Acknowledgments, xv
Brief Contents, xvii
Contents, xix
1. Meeting Google SketchUp, 1
Introduction, 2
1.1. SketchUp Basics, 2
Self-Check, 3
1.2. Comparing SketchUp to Other 3D Modeling Programs, 4
1.2.1. Traveling the SketchUp Learning Curve, 4
1.2.2. Understanding the Types of Models SketchUp Produces, 4
Self-Check, 6
1.3. What You Should (and Shouldn't) Expect SketchUp to Do, 6
Self-Check, 8
1.4. Taking the Ten-Minute SketchUp Tour, 8
1.4.1. Using the Menu Bar, 10
1.4.2. Using the Toolbars, 11
1.4.3. Checking the Status Bar, 11
1.4.4. Understanding the Dialog Boxes, 12
Self-Check, 13
Summary, 13
Key Terms, 13
Summary Questions, 14
Applying This Chapter, 14
You Try It, 16
2. Establishing the Modeling Mindset, 17
Introduction, 18
2.1. All About Edges and Faces, 18
2.1.1. Understanding Edges, 18
2.1.2. Understanding Faces, 20
2.1.3. Understanding the Relationship Between Edges and Faces, 21
Self-Check, 24
2.2. Drawing in 3D on a 2D Screen, 24
2.2.1. Giving Instructions with the Drawing Axes, 25
2.2.2. Watching for Inferences, 25
2.2.3. Using Inferences to Help You Model, 27
Self-Check, 28
2.3. Warming Up for SketchUp, 29
2.3.1. Getting the Best View of What You're Doing, 29
2.3.2. Drawing Edges with Ease, 31
2.3.3. Injecting Accuracy into Your Model, 33
2.3.4. Selecting Parts of a Model, 37
2.3.5. Moving and Copying, 40
2.3.6. Making and Using Guides, 46
2.3.7. Painting Faces with Color and Texture, 49
Self-Check, 51
Summary, 51
Key Terms, 51
Summary Questions, 53
Applying This Chapter, 53
You Try It, 55
3. Building Simple Models, 56
Introduction, 57
3.1. Setting Up SketchUp, 57
Self-Check, 59
3.2. Making a Quick Model, 59
Self-Check, 66
3.3. Painting Your Model, 66
Self-Check, 69
3.4. Giving Your Model Some Style, 69
Self-Check, 70
3.5. Adding Shadows, 70
Self-Check, 72
3.6. Sharing Your Model, 72
Self-Check, 73
Summary, 73
Key Terms, 73
Summary Questions, 74
Applying This Chapter, 74
You Try It, 76
4. Modeling Buildings, 77
Introduction, 78
4.1. Drawing Floors and Walls, 78
4.1.1. Beginning in 2D, 79
4.1.2. Creating a Simple Plan, 84
4.1.3. Going from 2D to 3D, 91
4.1.4. Adding Doors and Windows, 94
Self-Check, 98
4.2. Creating Stairs, 99
4.2.1. The Subdivided Rectangles Method, 100
4.2.2. The Copied Profile Method, 102
4.2.3. The “Treads Are Components” Method, 103
Self-Check, 107
4.3. Creating a Roof, 107
4.3.1. Building Flat Roofs with Parapets, 108
4.3.2. Building Pitched Roofs, 110
4.3.3. Building Gabled Roofs, 112
4.3.4. Building Hip Roofs, 116
4.3.5. Putting Your Roof Together, 118
Self-Check, 123
Summary, 123
Key Terms, 123
Summary Questions, 125
Applying This Chapter, 126
You Try It, 127
5. Keeping Your Model Organized, 128
Introduction, 129
5.1. Taking Stock of Your Organization Options, 129
Self-Check, 130
5.2. Grouping Things Together, 130
Self-Check, 132
5.3. Working with Components, 132
5.3.1. Exploring the Components Dialog Box, 134
5.3.2. Creating Your Own Components, 140
5.3.3. Editing, Exploding, and Locking Component Instances, 141
Self-Check, 145
5.4. Using the Outliner, 146
Self-Check, 148
5.5. Discovering the Ins and Outs of Layers, 148
5.5.1. Using Layers in SketchUp, 149
5.5.2. Adding a New Layer, 150
5.5.3. Moving Entities to a Different Layer, 150
Self-Check, 152
5.6. Putting It All Together, 152
Self-Check, 155
Summary, 155
Key Terms, 155
Summary Questions, 156
Applying This Chapter, 157
You Try It, 158
6. Creating Everyday Objects, 159
Introduction, 160
6.1. Modeling Symmetrically, 160
6.1.1. Building Bilaterally Symmetrical Forms, 162
6.1.2. Building Radially Symmetrical Forms, 165
Self-Check, 168
6.2. Extruding Shapes with Follow Me, 168
6.2.1. Using Follow Me, 169
6.2.2. Making Lathed Forms Like Spheres and Bottles, 170
6.2.3. Creating Extruded Shapes Like Gutters and Handrails, 172
6.2.4. Subtracting From a Model with Follow Me, 178
Self-Check, 183
Summary, 183
Key Terms, 183
Summary Questions, 184
Applying This Chapter, 185
You Try It, 186
7. Modeling with Photographs, 187
Introduction, 188
7.1. Painting Faces with Photos, 188
7.1.1. Adding Photos to Faces, 189
7.1.2. Editing Your Textures, 191
7.1.3. Modeling on Top of Photo Textures, 198
Self-Check, 202
7.2. Modeling Directly from a Photo, 202
7.2.1. Understanding Colors in Photo Match, 202
7.2.2. Creating a New Photo Match, 204
7.2.3. Modeling with Photo Match, 208
Self-Check, 211
Summary, 211
Key Terms, 212
Summary Questions, 213
Applying This Chapter, 213
You Try It, 214
8. Changing Your Model's Appearance, 215
Introduction, 216
8.1. Choosing How and Where to Apply Styles, 216
Self-Check, 217
8.2. Applying Styles to Your Models, 217
Self-Check, 220
8.3. Making Changes to Styles, 221
8.3.1. Tweaking Edge Settings, 221
8.3.2. Changing the Way Faces Look, 228
8.3.3. Setting Up the Background, 232
8.3.4. Working with Watermarks, 233
8.3.5. Tweaking Modeling Settings, 237
Self-Check, 238
8.4. Mixing Styles to Create New Ones, 238
Self-Check, 240
8.5. Saving and Sharing Styles You Make, 240
8.5.1. Saving the Styles You've Made, 241
Self-Check, 243
8.6. Working with Style Library Options, 243
8.6.1. Creating and Sharing a Library for the Styles You Make, 244
8.6.2. Sharing Styles with Other Models, 245
Self-Check, 247
Summary, 247
Key Terms, 247
Summary Questions, 248
Applying This Chapter, 249
You Try It, 250
9. Working with Light and Shadow, 251
Introduction, 252
9.1. Discovering SketchUp's Shadow Settings, 252
9.1.1. Turning On the Sun, 253
9.1.2. Setting a Shadow's Time and Date, 253
9.1.3. Choosing Where Shadows Are Displayed, 253
Self-Check, 256
9.2. Using Shadows to Add Depth and Realism, 256
9.2.1. Lighting Indoor Spaces, 256
9.2.2. Making 3D Objects “Pop”, 260
9.2.3. Conveying Depth in 2D Views, 261
Self-Check, 262
9.3. Creating Accurate Shadow Studies, 262
9.3.1. Telling SketchUp Your Geographic Location, 263
9.3.2. Displaying Accurate Shadows for a Given Time and Place, 265
9.3.3. Animating a Shadow Study, 266
Self-Check, 268
Summary, 268
Key Terms, 269
Summary Questions, 270
Applying This Chapter, 270
You Try It, 271
10. Presenting Your Model Inside SketchUp, 272
Introduction, 273
10.1. Exploring Your Creation on Foot, 273
10.1.1. Using SketchUp's Tools, 273
10.1.2. Stopping to Look Around, 275
10.1.3. Setting Your Field of View, 276
Self-Check, 277
10.2. Taking the Scenic Route, 278
10.2.1. Creating Scenes, 279
10.2.2. Moving from Scene to Scene, 280
10.2.3. Modifying Scenes after You've Created Them, 283
Self-Check, 287
10.3. Mastering the Sectional Approach, 287
10.3.1. Cutting Plans and Sections, 287
10.3.2. Controlling Individual Section Planes, 291
10.3.3. Setting Section-Plane Visibility, 292
10.3.4. Getting Different Sectional Views, 292
10.3.5. Making a Section Perspective, 293
10.3.6. Generating an Orthographic Section, 294
10.3.7. Creating Section Animations with Scenes, 295
Self-Check, 296
Summary, 297
Key Terms, 297
Summary Questions, 298
Applying This Chapter, 299
You Try It, 300
11. Working with Google Earth and the 3D Warehouse, 301
Introduction, 302
11.1. Getting the Big (3D) Picture, 302
Self-Check, 303
11.2. Taking the Ten-Minute Tour of Google Earth, 304
11.2.1. Getting Google Earth, 304
11.2.2. Using Google Earth, 304
Self-Check, 306
11.3. Building Models for Google Earth, 306
11.3.1. Understanding the Process, 307
11.3.2. Finding a Site and Bringing It into SketchUp, 307
11.3.3. Modeling on a Google Earth Snapshot, 308
11.3.4. Viewing Your Model in Google Earth, 313
Self-Check, 315
11.4. Using the 3D Warehouse, 316
11.4.1. Getting to the Google 3D Warehouse, 316
11.4.2. Uploading Your Models, 316
Self-Check, 318
Summary, 319
Key Terms, 319
Summary Questions, 320
Applying This Chapter, 321
You Try It, 322
12. Printing Your Work, 323
Introduction, 324
12.1. Printing from a Windows Computer, 324
12.1.1. Making a Basic Print (Windows), 324
12.1.2. Decoding the Windows Print Dialog Box, 325
Self-Check, 329
12.2. Printing from a Mac, 330
12.2.1. Making a Basic Print (Mac), 330
12.2.2. Deciphering the Mac Printing Dialog Boxes, 331
Self-Check, 333
12.3. Printing to a Particular Scale, 333
12.3.1. Printing to Scale (Windows and Mac), 334
12.3.2. Producing a Scaled Print, 334
Self-Check, 337
Summary, 337
Key Terms, 337
Summary Questions, 338
Applying This Chapter, 338
You Try It, 339
13. Exporting Images and Animations, 340
Introduction, 341
13.1. Exporting 2D Images of Your Model, 341
13.1.1. Exporting a Raster Image from SketchUp, 342
13.1.2. Looking at SketchUp's Raster Formats, 346
13.1.3. Making Sure That You're Exporting Enough Pixels, 349
Self-Check, 353
13.2. Making Movies with Animation Export, 354
13.2.1. Getting Read for Prime Time, 354
13.2.2. Exporting a Movie, 355
13.2.3. Figuring Out the Animation Export Options Settings, 357
Self-Check, 359
Summary, 359
Key Terms, 359
Summary Questions, 360
Applying This Chapter, 360
You Try It, 361
14. Exporting to CAD, Illustration, and Other Modeling Software, 362
Introduction, 363
14.1. Exporting Drawings in 2D, 363
14.1.1. Sizing Up the Export Formats, 363
14.1.2. Exporting a 2D Drawing in Any Format, 364
14.1.3. Getting to Know PDF, 364
14.1.4. Getting to Know EPS, 365
14.1.5. Navigating the PDF/EPS Options Dialog Box, 367
14.1.6. DXF and DWG (in 2D), 370
14.1.7. Peeking at EPIX, 374
Self-Check, 375
14.2. Exporting 3D Data for Other Software, 376
14.2.1. Knowing Where to Start, 376
14.2.2. Getting a Handle on OBJ, FBX, XSI, and DAE (Collada), 378
14.2.3. Wrapping Your Head Around 3DS, 380
14.2.4. Dealing with VRML, 382
14.2.5. Handling DWG and DXF (in 3D), 383
Self-Check, 384
Summary, 385
Key Terms, 385
Summary Questions, 387
Applying This Chapter, 387
You Try It, 388
15. Creating Presentation Documents with LayOut, 389
Introduction, 390
15.1. Getting Your Bearings, 390
15.1.1. Some Menu Bar Minutiae, 391
15.1.2. A Dialog Box Discourse, 392
15.1.3. Setting Up LayOut Preferences, 394
15.1.4. Tooling Around, 395
Self-Check, 398
15.2. Getting Set Up, 399
15.2.1. Starting Out with Templates, 400
15.2.2. Creating a New, Blank Document, 401
15.2.3. Adding Pages to Your Document, 403
15.2.4. Moving Around Your Document, 403
Self-Check, 404
15.3. Simplifying LayOut with Layers and Master Layers, 404
Self-Check, 407
15.4. Bringing In Everything You Need, 407
15.4.1. Inserting Images and Model Views, 408
15.4.2. Working with Inserted Model Views, 409
15.4.3. Inserting Text, 411
Self-Check, 411
15.5. Presentation-Perfect Images, 411
15.5.1. Cropping with Clipping Masks, 412
15.5.2. Drawing Something from Scratch, 413
Self-Check, 416
15.6. Life After LayOut, 417
15.6.1. Printing Your Work, 417
15.6.2. Exporting a PDF File, 417
15.6.3. Going Full-Screen, 418
Self-Check, 419
Summary, 419
Key Terms, 420
Summary Questions, 421
Applying This Chapter, 422
You Try It, 423
16. Troubleshooting and Using Additional Resources, 424
Introduction, 425
16.1. Ten SketchUp Traps and Their Solutions, 425
16.1.1. SketchUp Won't Create a Face Where You Want It To, 425
16.1.2. Your Faces Are Two Different Colors, 426
16.1.3. Edges on a Face Won't Sink In, 426
16.1.4. SketchUp Crashed, and You Lost Your Model, 426
16.1.5. SketchUp Is Slow, 427
16.1.6. You Can't Get a Good View of the Inside of Your Model, 428
16.1.7. A Face Flashes When You Orbit, 428
16.1.8. You Can't Move a Component the Way You Want, 428
16.1.9. Every Time You Use the Eraser, You Accidentally Delete Something, 428
16.1.10. All Your Edges and Faces Are on Different Layers, 429
Self-Check, 429
16.2. Ten Plugins, Extensions, and Resources Worth Getting, 430
16.2.1. Components, 430
16.2.2. Ruby Scripts, 430
16.2.3. Renderers, 432
16.2.4. Hardware, 433
Self-Check, 433
16.3. Ten Ways to Discover Even More, 433
16.3.1. Free Resources, 434
16.3.2. Resources You Can Purchase, 435
Self-Check, 436
Summary, 436
Key Terms, 436
Summary Questions, 437
Applying This Chapter, 437
You Try It, 438
Glossary, 439
Index, 445
Color Plates, CP-1
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