Back to skip links
close message banner

Get an extra $5 off $75+ orders! Use coupon code: 5OFF75FALLDetails

Additional product details

ISBN-10 0321713648ISBN-13 9780321713643
ISBN-10 0321552628ISBN-13 9780321552624
Author(s): Dave Shreiner
Publisher: Addison-Wesley Professional
Copyright year: © 2010 Pages: 936

For years, graphics programmers have relied on a single authoritative book to master OpenGL programming: The OpenGL Programming Guide, also known as "the Red Book." With the release of Version 3.0, developers must master a radically new and more powerful version of OpenGL: one that breaks binary and source code compatibility and requires fundamentally different coding techniques. For graphics programmers, it's almost like starting over: the new interface largely invalidates some fifteen years of accumulated knowledge and techniques.

Three Ways to Study
with eTextbooks!

  • Read online from your computer or mobile device.
  • Read offline on select browsers and devices when the internet won't be available.
  • Print pages to fit your needs.

CourseSmart eTextbooks let you study the best way – your way.