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Additional product details

eText: 
ISBN-10 0321713648ISBN-13 9780321713643
Print: 
ISBN-10 0321552628ISBN-13 9780321552624
Author(s): Dave Shreiner
Publisher: Addison-Wesley Professional
Copyright year: © 2010 Pages: 936
Description

For years, graphics programmers have relied on a single authoritative book to master OpenGL programming: The OpenGL Programming Guide, also known as "the Red Book." With the release of Version 3.0, developers must master a radically new and more powerful version of OpenGL: one that breaks binary and source code compatibility and requires fundamentally different coding techniques. For graphics programmers, it's almost like starting over: the new interface largely invalidates some fifteen years of accumulated knowledge and techniques.

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