eTextbook
Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine
ISBN-13: 978-0-470-21284-4 See more
Author(s): Ladd, Brian C., SUNY COLLEGE AT POTSDAM; Jenkins, Christopher Jame...See more
Price Information
Our price:$49.50
Regular price:$132.95
You save:$83.45
eTextbook Digital Rental:360 days

Additional product details
eText:
ISBN-10 0-470-56630-2, ISBN-13 978-0-470-56630-5
Print:
ISBN-10 0-470-21284-5, ISBN-13 978-0-470-21284-4
Author(s): Ladd, Brian C., SUNY COLLEGE AT POTSDAM; Jenkins, Christopher James, Georgia Gwinnett College
Publisher: John Wiley & Sons
Copyright year: © 2010 Pages: 506
Description
This is an excellent resource for programmers who need to learn Java but aren't interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start. It includes code examples and problems that are easy to understand and motivates them to work through to find the solutions. This game-motivated presentation will help programmers quickly apply what they've learned in order to build their skills.
Marketing Promotion
Three Ways to Study
with eTextbooks!
- Read online from your computer or mobile device.
- Read offline on select browsers and devices when the internet won't be available.
- Print pages to fit your needs.
CourseSmart eTextbooks let you study the best way – your way.





