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eText: 
ISBN-10 1449335888ISBN-13 9781449335885
Print: 
ISBN-10 1-4493-3498-9ISBN-13 978-1-4493-3498-7
Author(s): Steve Fulton; Jeff Fulton
Publisher: O'Reilly Media
Pages: 750
Description

Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book.Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development.Create and modify 2D drawings, text, and bitmap imagesUse algorithms for math-based movement and physics interactionsIncorporate and manipulate video, and add audioBuild a basic framework for creating a variety of gamesUse bitmaps and tile sheets to develop animated game graphicsGo mobile: build web apps and then modify them for iOS devicesExplore ways to use Canvas for 3D and multiplayer game applications

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